![]() Pulling inspiration from tales of Japanese mythology, as well as several top-down arcade shooters popular during the era, the game put a conventional spin on the usually technologically driven science-fiction " shoot 'em up" titles at the time. Kiki Kaikai was originally created in 1986 by Taito game designer Hisaya Yabusaki. Though several additional ports would be made over the years, each one would rely on the same basic game mechanics. ![]() The Family Computer Disk System version of Kiki Kaikai introduced a few gameplay changes over the original arcade version, including new levels and enemies, as well as limiting the number of times the player may use Sayo-chan's ranged o-fuda attack, along with a second playable character: "Miki-chan", another shrine maiden who is designated as the player two character. If the last three digits of the player's total score match the number displayed, (s)he is granted a free game if not, the game ends. When all of the player's lives are exhausted, a "number match" screen appears with a random 3- digit number in 50-base increments (100, 150, 200, 250, and so on). Once a certain number of points are gained, the player will gain another life and have an additional chance to complete a level. Several hidden items can be found by attacking objects with Sayo's purification rod, and can be used to either enhance her attack or grant the player points. At the end of each level, the player must face a powerful boss monster that takes several attacks to defeat and is more difficult than normal enemies. Sayo can be damaged by coming in contact with an enemy, and can only be hit once before she is knocked out and must resume the level from a preset continuation point. ![]() These techniques can be upgraded by finding special paper slips left by defeated enemies that will either enhance their power or improve their range. ![]() As Sayo-chan, the player can attack by either throwing her special o-fuda scrolls in eight separate directions, or by swinging her purification rod directly in front of her. Kiki Kaikai is an overhead multi-directional shooter game that requires the player to move in four directions through various levels while attacking harmful enemies as they approach from off screen. The western release also features a number of graphical alterations, with some bosses having their sprites edited or mostly replaced.Gameplay of the arcade version of Kiki Kaikai. The names of several bosses and enemies are also altered, and "Rocky" is referred to as a raccoon instead of a tanuki. Sayo-chan and Manuke are renamed to "Pocky" and "Rocky" respectively, and the Japanese yōkai and Western Yōkai Army are renamed the "Nopino Goblins" and "Gorgonzola Goblins", with the game no longer explicitly taking place in Japan. The Western release of the game, Pocky & Rocky, make numerous changes to the game's plot and characters.It it the sequel to KiKi KaiKai, and follows Sayo-chan and Manuke, who are attempting to rescue Manuke's yōkai friends from the control of the mysterious being known as Black Mantle and his invading army. KiKi KaiKai: Nazo no Kuro Manto ( 奇 き 々 き 怪 かい 界 かい 謎 なぞの 黒 くろマント, Kiki Kaikai Nazo no Kuro Manto ?, "Mysterious Ghost World: Mystery of the Black Mantle"), known in western regions as Pocky & Rocky, is a 1992 video game for the Super Nintendo Entertainment System developed and published by Natsume and licensed by Taito.
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