Mechanically and psychologically that might seem like a lot for what is technically an indie game, but Sifu is a well-realised and polished package that utterly defies its roots. But perseverance is the name of the game, and for those that can get behind the learning curve, you'll realise it isn't about how difficult the bosses are, it's about pushing yourself to the limit to become the best you can be. While it's not nearly Souls level - and trust me on that, because those games are not for me - Sifu will drive you up the wall, as you make yet another fatal error. Your enjoyment of this approach however, is entirely dependent on how you feel about its difficulty. Even approaching certain boss fights when you know you won't make it, you are still studying and formulating counters that you will eventually come back and refine on your next run. Sure, you stand a chance of losing everything you earned with new runs, but in reality you are memorising and perfecting your performance, which in many ways is far more akin to old-school arcade games. Of course, the roguelike genre has increased in popularity tenfold in recent years, but Sifu doesn't even really fall into this category. There is something refreshing about a game that relishes in its nature by focusing on mechanics and the repetition of your actions. Yet, it really only acts as a precursor to what is an incredibly video game-y title. The premise is that you essentially score each of your targets off a list, Kill Bill style. Narratively, the game isn't going to challenge you as much as its combat does. You have to do well in one level to allow yourself the breathing room to stumble in the next. The ageing system is one of Sifu's greatest weapons, as it doesn't allow you to simply make it through each of the levels by the skin of your teeth. Upon each death you age, and the more you die, the quicker you age, until you're in your 70s and it's game over. Sifu is a gorgeous, satisfying, challenging action game that is horribly burdened by its own clever premise. But then you die for the first time, introducing Sifu's first link in its expanding chain of variable systems. That simplicity carries over as you clear most of the first level, dealing out a dose of heavy and light blows to the typical onslaught of grunt, heavy, and nimble enemy types. Sifu Gets Physical and Takes Third Place on PS5. PlayStation 5 PlayStation 4 PSN PlayStation VR Japanese PlayStation 3 Vita. With five levels, each culminating in a boss, you must fight through rooms of enemies via a series of combos, counters, and dodges in a third-person beat-em-up fashion. Check out all the Sifu trophies, latest news, previews, interviews, videos, screenshots and review from your number one PlayStation 4 resource site. After witnessing the death of your father by the hands of five assassins, you are on the hunt for revenge following eight gruesome years of training.
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